Primary Work

  • Stylized physically based rendering shader suite for both environment and character assets
  • Custom sky rendering system
  • Custom rasterized deferred lighting system with support for data driven colors
  • Bespoke deferred decal system including support for SDF text fields
  • Managed dynamic “mood” system for changing colors and post processing as the player descended through the game world
  • Responsible for all lighting, custom rendering and shaders for the entire project
Developed By

Harebrained Schemes

Published By

Bandai Namco Entertainment

Release Date

July, 2016

Platforms

PC, Mac, Playstation 4, Xbox One

Engine

Unity 5.0