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Who I Am

Hello! My name is Lee Scheinbeim, a game industry veteran of eighteen years. In the course of my career I have shipped eight titles and multiple DLC releases across three hardware generations, from the Playstation 3/Xbox 360 era all the way up to a sim ship release on PC and Xbox Series. I have participated in a multitude of roles during this time including Environment Art, Lighting and Technical Art. My primary focus has always been the intersection of lightning, rendering and technical art and my variety of roles gives me my own unique cross sectional view of game development.

My most recent endeavor was to join the Palia team at Singularity6 to take the reigns of all things lighting on the cozy MMO. This involved taking over and overhauling many existing systems, revamping the Unreal tonemapper from the ground up, lighting both environmental and cinematic content and creating a plan to iterate and improve the live game’s lighting systems over time.

Previous to this, I spent 8 years at Harebrained Schemes where I shipped three titles. I created numerous custom rendering systems inside Unity of increasing complexity from custom rasterized deferred celshaded lighting of Necropolis, a frustum aligned voxelized fog system and physically based sky simulation for BATTLETECH and a full precomputed probe volume global illumination system of The Lamplighter’s League. All the while taking ownership of all the lighting content across this swath of titles.

I started my career at Bioware in the world of Dragon Age. Here is where I first found my niche in game dev, combining my technical acumen with my artistic sense, assisting in the development of the lighting pipline across several titles as well as owning the content of many level layouts and their lighting.

Shipped Games

  • Palia
  • The Lamplighter’s League
  • Necropolis
  • Dragon Age Inquisition
  • Murdered: Soul Suspect
  • Dragon Age 2
  • Dragon Age: Origins

Shipped Engines

  • Eclipse (Proprietary)
  • Frostbite (Proprietary)
  • Unreal 3
  • Unreal 5
  • Unity 5
  • Unity 2021


  • HLSL
  • C#
  • C++


  • Singularity6
  • Harebrained Schemes
  • Airtight Games
  • Bioware

Shipped Platforms

  • PC
  • macOS
  • Linux
  • Xbox 360
  • Xbox One
  • Xbox Series
  • Playstation 3
  • Playstation 4
  • Nintendo Switch